1. Daniel Chayer-Bisson – Senior Game Director von Eidos Montréal
Daniel’s love for the Zelda franchise pushed him towards a career in the game industry. He got his first break as a writer/designer at Vircom Interactive. He then went to Ubisoft Montréal, joining the core narrative team for the first Assassin’s Creed. In 2013, he moved to Eidos-Montréal to work on Tomb Raider, eventually ending up re-locating to Crystal Dynamics to become the game director. He continued his work on Rise of the Tomb Raider, working with the teams in Montréal and Redwood City. Now, Dan is bringing his passionate work ethic years of experience to Shadow of the Tomb Raider.
2. Jill Murray – Writer von Eidos Montréal
Originally from Montreal, Jill Murray has lived many lives, but game development is her favorite. In 2013, she won the Writer’s Guild of America Award for Excellence in Videogame Writing for her work on Assassin’s Creed: Liberation. She also contributed to Assassin’s Creed: Black Flag, and Freedom Cry. In 2015, she founded game narrative studio, Discoglobe Interactive, and wrote for more than ten indie games. Before games, Jill studied theatre production at Ryerson University, published two novels about breakdancing teenagers, and spent ten years as a web developer. She still likes to dance today, but isn’t too worried about doing it well.
3. Rich Briggs – Senior Brand Director von Eidos Montréal
Rich has been in the industry for 15 years, and is now responsible for the brand identity of Crystal Dynamics and its projects. The best part of his job is talking to people about the games we develop. Any spare time is spent late night gaming, watching movies, discovering new music, and reading the occasional book.